Sure! Here's a sample code on how to make a Minecraft Bot Joiner in Python. It requires the
pyautogui
and
time
libraries. Please note that this code is for educational purposes only and should not be used for malicious activities.
Python:
import pyautogui
import time
# set the position of the join button on your screen
join_button_pos = (100, 100)
# set the position of the server IP input field on your screen
server_ip_pos = (200, 200)
# set the position of the connect button on your screen
connect_button_pos = (300, 300)
# set the number of bots to join
num_bots = 10
# loop through the number of bots and join the server
for i in range(num_bots):
# move mouse to join button and click
pyautogui.click(join_button_pos[0], join_button_pos[1])
time.sleep(2)
# move mouse to server IP input field and click
pyautogui.click(server_ip_pos[0], server_ip_pos[1])
time.sleep(1)
# type the server IP address
pyautogui.typewrite("YOUR_SERVER_IP_ADDRESS")
time.sleep(1)
# move mouse to connect button and click
pyautogui.click(connect_button_pos[0], connect_button_pos[1])
time.sleep(5)
# press the escape key to exit the game
pyautogui.press('esc')
time.sleep(2)
# press enter to confirm exit
pyautogui.press('enter')
time.sleep(2)
To use this code, you need to do the following:
1. Install the
pyautogui
and
time
libraries. You can do this by opening the command prompt and running the following commands:
Code:
pip install pyautogui
pip install time
2. Launch Minecraft and go to the server join screen.
3. Adjust the
join_button_pos
,
server_ip_pos
, and
connect_button_pos
variables to match the positions of the relevant elements on your screen. You can use the
pyautogui.position()
function to get the current position of the mouse pointer.
4. Set the
num_bots
variable to the number of bots you want to join.
5. Run the code and wait for the bots to join the server.
I hope this helps! Let me know if you have any other questions.
Please make a Unique system Pawn Code for Roleplay GTA San Andreas
For example
===========================================
Lootplayer
System
===========================================
CMD:lootplayer(playerid, params[])
{
new targetid, option[14], param[32], amount;
if(sscanf(params, "us[14]S()[32]", targetid, option, param))
{
SCM(playerid, COLOR_SYNTAX, "Usage: /give [playerid] [option]");
SCM(playerid, COLOR_WHITE, "Available Loot: Medkit, Repairkit, Vest, Materials, Pot, *****, Meth, Painkillers");
return 1;
}
if(GetPlayerAnimationIndex(targetid) != 1437)
{
return SCM(playerid, COLOR_SYNTAX, "That player must hands up.");
}
if(!IsPlayerConnected(targetid) || !IsPlayerInRangeOfPlayer(playerid, targetid, 5.0))
{
return SCM(playerid, COLOR_SYNTAX, "The player specified is disconnected or out of range.");
}
if(targetid == playerid)
{
return SCM(playerid, COLOR_SYNTAX, "You can't use this command on yourself.");
}
if(!PlayerInfo[targetid][pInjured])
{
return SCM(playerid, COLOR_SYNTAX, "The player specified is not injured.");
}
if(!strcmp(option, "materials", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pMaterials])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have enough materials to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [materials] [amount]");
}
PlayerInfo[targetid][pMaterials] -= amount;
PlayerInfo[playerid][pMaterials] += amount;
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET materials = %i WHERE uid = %i", PlayerInfo[targetid][pMaterials], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET materials = %i WHERE uid = %i", PlayerInfo[playerid][pMaterials], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);
SM(targetid, COLOR_AQUA, "Your %i materials was been loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i materials from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "medkit", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pMedkit])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have enough medkit to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [medkit] [amount]");
}
PlayerInfo[targetid][pMedkit] -= amount;
PlayerInfo[playerid][pMedkit] += amount;
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET medkit = %i WHERE uid = %i", PlayerInfo[targetid][pMedkit], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET medkit = %i WHERE uid = %i", PlayerInfo[playerid][pMedkit], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);
SM(targetid, COLOR_AQUA, "Your %i medkit was been loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i medkit from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "*****", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][p*****])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have enough ***** to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [*****] [amount]");
}
PlayerInfo[targetid][p*****] -= amount;
PlayerInfo[playerid][p*****] += amount;
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET ***** = %i WHERE uid = %i", PlayerInfo[targetid][p*****], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET ***** = %i WHERE uid = %i", PlayerInfo[playerid][p*****], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);
SM(targetid, COLOR_AQUA, "Your %i ***** loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i ***** from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "pot", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pPot])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have enough to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [pot] [amount]");
}
PlayerInfo[targetid][pPot] -= amount;
PlayerInfo[playerid][pPot] += amount;
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET pot = %i WHERE uid = %i", PlayerInfo[targetid][pPot], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET pot = %i WHERE uid = %i", PlayerInfo[playerid][pPot], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);
SM(targetid, COLOR_AQUA, "Your %i pot loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i pot from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "vest", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pVest])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have vest to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [vest] [amount]");
}
PlayerInfo[targetid][pVest] -= amount;
PlayerInfo[playerid][pVest] += amount;
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET vest = %i WHERE uid = %i", PlayerInfo[targetid][pVest], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET vest = %i WHERE uid = %i", PlayerInfo[playerid][pVest], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);
SM(targetid, COLOR_AQUA, "Your %i vest loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i vest from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "repairkit", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pRepairKit])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have repairkit to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [repairkit] [amount]");
}
PlayerInfo[targetid][pRepairKit] -= amount;
PlayerInfo[playerid][pRepairKit] += amount;
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET repairkit = %i WHERE uid = %i", PlayerInfo[targetid][pRepairKit], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET repairkit = %i WHERE uid = %i", PlayerInfo[playerid][pRepairKit], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);
SM(targetid, COLOR_AQUA, "Your %i repairkit loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i repairkit from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "painkillers", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pPainkillers])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have painkillers to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [painkillers] [amount]");
}
PlayerInfo[targetid][pPainkillers] -= amount;
PlayerInfo[playerid][pPainkillers] += amount;
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET painkillers = %i WHERE uid = %i", PlayerInfo[targetid][pPainkillers], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET painkillers = %i WHERE uid = %i", PlayerInfo[playerid][pPainkillers], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);
SM(targetid, COLOR_AQUA, "Your %i painkillers loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i painkillers from %s.", amount, GetRPName(targetid));
}
if(!strcmp(option, "meth", true))
{
if(amount < 1 || amount > PlayerInfo[targetid][pMeth])
{
return SCM(playerid, COLOR_WHITE, "That player has don't have meth to loot.");
}
if(sscanf(param, "i", amount))
{
return SCM(playerid, COLOR_SYNTAX, "Usage: /lootplayer [playerid] [meth] [amount]");
}
PlayerInfo[targetid][pMeth] -= amount;
PlayerInfo[playerid][pMeth] += amount;
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET meth = %i WHERE uid = %i", PlayerInfo[targetid][pMeth], PlayerInfo[targetid][pID]);
mysql_tquery(connectionID, queryBuffer);
mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET meth = %i WHERE uid = %i", PlayerInfo[playerid][pMeth], PlayerInfo[playerid][pID]);
mysql_tquery(connectionID, queryBuffer);
SM(targetid, COLOR_AQUA, "Your %i meth loot by %s.", amount, GetRPName(targetid));
SM(playerid, COLOR_AQUA, "You have been loot %i meth from %s.", amount, GetRPName(targetid));
}
return 1;
}